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#109 by Rob Bouchard
Adam: A superb designer doesn't mean you will suddenly get a superb car. There is more to it than that.
Are you sure? I have done a lot of testing and I can tell you that this game in the way of development seems very complex but the basis of the system is very simple.
While you are correct an superb designer alone will not get you an all superb car; you are much more likely then if you have a very good or excellent designer. Anything under these three levels and you have no chance at an superb design.
Basis for a superb car is two key elements designer and research levels; if both superb then only the unlucky won't end up with an Superb car with the +3/-3 aspect to an aggressive design.(which you really shouldn't be designing at that level). At normal you are looking at +2/-2 and conservatory you are looking at +1/-1 thus 75% chance that your car is superb.
I for one think development here is too simple and too easy so I think we are losing players based on the aspect that we really only have a limited why of being competitive. Yes, It takes time but I think we could cause a bit more mathematics to be added in perfecting our cars. A superb car should almost be unattainable.
#110 by Dan Mills
I'll report next season (if the big doesn't financially ruin my team) if the superb designer theory is crucial.
I have three triple superb guys joining, so on paper, my car should be absolutely mental.
#119 by Rob Bouchard
Works contracts should be a true partnership between your team and the supplier thus wouldn't you get their goods at cost or discounted/free.
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