Forum topic: Wishlist

Japan Robert Bouchard

Shinshiro, Aichi, Japan

419 races

5 championships

16 wins

94 podiums

Current team

Japan Yamakawa F1 Team

The lower teams shouldn't expect to get all the top sponsors/staff/drivers (they don't need them), it's something you should get when you build your team up and reach the top where those people/companies want to be.



Disagree with this statement Adam. Being a manager that has run at the lower end and restarted teams twice already since Pitwall 2.0 has come out of beta; I do expect to have top staff as this is how you quickly turn your team into an competitive team. Driver- No. Sponsors- more money equals more development so yes I want the best.

That being said and I think this also helps us lose players in Pitwall is most racing managers have balanced or well defined economical increases while here it comes down to learning the commercial side of the game, winnings, bonuses and negoications with all staff as to how well you are going to succeed early. This is very complicated compared to other games.

I really like the aspect of Sponsors here as you need to plan and work on trying to get the best income for your team. Like a really racing team it can make or break you for a few season depending on how successful you are at collecting sponsors. Remember Frank had this a lot harder at first and allowed us to add a lot more sponsors so that every one could at least fill the sponsors slots.

We also had issue with over paying drivers and Frank made adjustments to show us that we were overpaying helping fix the issue or balance it.

I can tell you that we have way too much cash in the game currently when you look at majority of the teams as majority are showing very rich. My team included as I am not very rich I am mega rich.

I saved over my first few season with this team since it was about getting that superb to very good designer signed before I could even progress forward with development(which it took 4 almost 5 season before I landed a good designer) but in that time paying less then $ 1 million for my staff and drivers combined yet making $6 million in sponsorship income; I found I became very rich very quickly. Add in selling shares a few weeks back by accident for another $150 million and you can see how I became Mega rich very quickly.

My team still has average sponsorship making around 5-6 million per week and with Top line staff on my roster now I am slowly losing cash at around $1 million - $2 million per week. Not very huge when you consider I have saved double that over the first 4-5 seasons.

I have a Mega worth of more then $251 million in my account so I am pretty safe to keep my team running no matter the expenses for a dozen or so years before I even have to worry about balancing the books again.

So if we are going to make changes to the games sponsorship it should be about removing cash from the game not adding more cash to the game. Make the game harder to balance the books at the lower divisions as a starting team and have it be rare that you have a team like Mercedes or Ferrari budgets. (I am like McLaren Honda!! LOL!! Huge budget but crap car!! LOL!)

Starting team need to think more like they are Manor, Haas etc... With limited resources, sponsorship income etc.. Which should also be almost forced upon them for the first few season until the build up the resources and sponsorship income to start progressing. This sadly takes time and how many new managers are willing to be noncompetitive or stuck in lower division of seasons with no real progress or struggle for progress?

Pitwall needs to stay a game but needs a bit more clarity in the development paths for new managers so that they can see progress in the areas that they require them over the course of a few seasons as they build towards becoming an Red Bull or Renault like team.

Development or research paths are usually how other games accomplish these as well as starting tutorial walking through of the first week of the team. I also think this is where Frank can look to add some instant buy features to help fund the development of the game more.

I can go off on this for a long time but I wont since it starting to go way off topic but again No changes to sponsorship should increase cash flow in the game as we already have to much cash flow in the game. Frank stated this season ago and I disagreed at that time with him but I now realize he was right.
July 20, 2017 07:21 am

Austria Lukas Fenninger Pitwall Administrator

771 races

31 championships

118 wins

360 podiums

Current team

Austria Fenninger Racing
Division 1

I think sponsors should stay as they are. No div 3 team will attract big sponsors as a div 1 team. So that is realistic and should be like that. I am still going with the smaller sponsors I had before, as I just went up to div 1. Still gaining a lot of money every week. But thats due to the fact I have a lot of income generated by fans.
If anything needs balance moneywise, its fans. It can be a lot if you have a good week or nothing if both cars drop out, so you cant calculate.

And yes, div 3 teams have enough money, no (high) expenditure on dev & prod, headquater, staff, all because they have little space&projects. Furthermore the divs are pretty empty, so even if you have a crap car you generate a lot of fan income. That gets harder if you are in full div 2 or 1.

tl;dr: Imho sponsors should stay as they are as gernerating money is not an issue in the game :D
July 20, 2017 12:13 pm

United Kingdom Adam Eggbeer

1098 races

45 championships

231 wins

548 podiums

Current team

United Kingdom Team Destroyers
Division 2.1

#100 by Rob Bouchard
Disagree with this statement Adam. Being a manager that has run at the lower end and restarted teams twice already since Pitwall 2.0 has come out of beta; I do expect to have top staff as this is how you quickly turn your team into an competitive team. Driver- No. Sponsors- more money equals more development so yes I want the best.



You are mixing up "expecting" (knowing top drivers/staff/sponsors will definitely sign for you if you bid for them) and "wanting" (hoping top drivers/staff/sponsors sign for you if you bid for them). Would you expect Adrian Newey/James Allison/Daniel Ricciardo/Sebastian Vettel to sign for a GP3 team right now? No, of course not. But that isn't a realistic comparison as motorsport doesn't have a league structure like we do so we will take football for example. Would you expect Cristiano Ronaldo/Lionel Messi/Jose Mourinho/Pep Guardiola to sign with Plymouth Argyle right now? Again the answer is no. We would all like to be able to sign these people in a lower team but it is unlikely. You should always have the chance to do so in a game but you should not be expecting to be at the bottom with a whole team of top people/sponsors. It is not a necessity to go up to div 2, nor stave off relegation in div 2. Of course you will need it at some point to challenge for a title in Div 1 but you should expect to build up to it unless you got lucky.

#101 by Lukas Fenninger
If anything needs balance moneywise, its fans. It can be a lot if you have a good week or nothing if both cars drop out, so you cant calculate.



Agreed. My finances have gone from losing 2 million a week to gaining a million a week just based on how well I do in a race. When I finish at the front, I know I will make quite a bit of money (like the last few seasons) but if you take this season for example where I have been around the bottom end of the points generally, I have been losing money. You cannot plan when there is such a big variation.
July 20, 2017 09:30 pm

Deleted member

698 races

22 championships

107 wins

238 podiums

Current team

It would be nice to have the wear rates back
car, brakes, tires - on most tracks they are very little...
besides- tires wear is not balanced - very low usage is far to high
July 21, 2017 10:24 am

Deleted member

295 races

5 championships

32 wins

94 podiums

Current team

team fit have some bugs which needs to be fixed
the moral drop should not start with unsure
I have a staff member who has team fit okay and he has bigger drop than a staff member with unsure
it would be ok when moral drops with bad or worse
but it should stay with unsure or ok
and get better with team fit good or better
July 22, 2017 10:58 am

Japan Robert Bouchard

Shinshiro, Aichi, Japan

419 races

5 championships

16 wins

94 podiums

Current team

Japan Yamakawa F1 Team

@Adam: Adrian Newey/James Allison/Daniel Ricciardo/Sebastian Vettel These individual all started at smaller team and have become the names by starting out small and either making small teams great or moving on to bigger teams. So I will restate I expect to have Super Staff and drivers within my team at lower levels. They are either simple the unknown or unfound.

If this is truly the way you think about Superb staff members then we really should have a cap where only Division 1 is able to sign all between Very Good to Superb Staff, Division 2 Okay - Very Good, Division 3 Terrible to Okay staff but wouldn't this restrict the ability for managers to start the game to develop and grow their teams?

You are simple trying to compare an apple to an orange; this is a game and not real life so yes I expect to be able to have the same level of staff as the top teams. Considering development is tied directly with the level of your designer and assisted by the junior team. I can tell you being restricted like I have been since I wasn't able to sign a Superb or any designer over okay for the first five season makes the game almost pointless since you cannot develop much beyond your head designers ability. Nothing worse then having a goal a plan but cannot progress if you are limited; which is already in the game if you cannot sign that superb designer.

I also think we should also try to look at the game in a wider prospective since I can true state that the game has a lot less players then Pitwall 1.0 and a lot less then Season 1 as the game came out of beta. Now considering this does the systems/features work correctly?

This is where it become difficult to answer since I hope Frank had an idea of how many players he expected to have as his core when creating the features since they are limited to the haves and have nots. I simple think we are see an case where we all have since we have less competition then was expected when Frank designed and developed the game. Should this be adjusted is the key question; if this is the case?

Disadvantage of making such a change would be losing more players since they will go from having to not having thus making the game harder and more frustrating from when you are used to getting your own way.

Advantage adding a more level playing field; which allows new and old players to engage more with the game since it would take more time to look for that good staff member or good sponsor since they are not simply around to be signed off the markets.

This decision isn't ours to be made since Frank has the numbers and general idea of how he wanted the game to be played overall.
July 22, 2017 05:05 pm

United Kingdom Adam Eggbeer

1098 races

45 championships

231 wins

548 podiums

Current team

United Kingdom Team Destroyers
Division 2.1

#105 by Rob Bouchard
@Adam: Adrian Newey/James Allison/Daniel Ricciardo/Sebastian Vettel These individual all started at smaller team and have become the names by starting out small and either making small teams great or moving on to bigger teams. So I will restate I expect to have Super Staff and drivers within my team at lower levels. They are either simple the unknown or unfound.



But when they were at the lower teams, they were not the best around when they were signed. They learnt their trade in the lower teams and became what they are towards the end of the stint in the team or when they moved to a bigger team. Therefore, they were not superb drivers/staff members in the lower teams.

#105 by Rob Bouchard
If this is truly the way you think about Superb staff members then we really should have a cap where only Division 1 is able to sign all between Very Good to Superb Staff, Division 2 Okay - Very Good, Division 3 Terrible to Okay staff but wouldn't this restrict the ability for managers to start the game to develop and grow their teams?



Read this again:

#102 by Adam Eggbeer
We would all like to be able to sign these people in a lower team but it is unlikely. You should always have the chance to do so in a game but you should not be expecting to be at the bottom with a whole team of top people/sponsors.



I'm not saying what you think I am saying. In a game, you should always have the chance to sign one of the top drivers/staff members but you shouldn't expect them to sign for a lower team over a top team as that is where they would want to be.

#105 by Rob Bouchard
You are simple trying to compare an apple to an orange; this is a game and not real life so yes I expect to be able to have the same level of staff as the top teams. Considering development is tied directly with the level of your designer and assisted by the junior team. I can tell you being restricted like I have been since I wasn't able to sign a Superb or any designer over okay for the first five season makes the game almost pointless since you cannot develop much beyond your head designers ability. Nothing worse then having a goal a plan but cannot progress if you are limited; which is already in the game if you cannot sign that superb designer.



A superb designer doesn't mean you will suddenly get a superb car. There is more to it than that. Pitwall always has been a long term game and Pitwall 2 is certainly easier to go from the bottom to the top than Pitwall 1. There are chances to proceed through the game quicker than normal but its about making the right decisions at the right time and a little bit of luck.


July 25, 2017 12:43 am

Austria Lukas Fenninger Pitwall Administrator

771 races

31 championships

118 wins

360 podiums

Current team

Austria Fenninger Racing
Division 1

Another idea that just came to my mind: spec parts for div 3 (f.e. chassis & gearbox). Competition would be closer, most teams are working with tiny HQ, so (effective) more resources cause no work on spec parts. And teams with better designers would still be ahead and teams with better hq too, as they can develop more/better.
July 27, 2017 11:42 pm

Japan Robert Bouchard

Shinshiro, Aichi, Japan

419 races

5 championships

16 wins

94 podiums

Current team

Japan Yamakawa F1 Team

Adam: A superb designer doesn't mean you will suddenly get a superb car. There is more to it than that.



Are you sure? I have done a lot of testing and I can tell you that this game in the way of development seems very complex but the basis of the system is very simple.

While you are correct an superb designer alone will not get you an all superb car; you are much more likely then if you have a very good or excellent designer. Anything under these three levels and you have no chance at an superb design.

Basis for a superb car is two key elements designer and research levels; if both superb then only the unlucky won't end up with an Superb car with the +3/-3 aspect to an aggressive design.(which you really shouldn't be designing at that level). At normal you are looking at +2/-2 and conservatory you are looking at +1/-1 thus 75% chance that your car is superb.

I for one think development here is too simple and too easy so I think we are losing players based on the aspect that we really only have a limited why of being competitive. Yes, It takes time but I think we could cause a bit more mathematics to be added in perfecting our cars. A superb car should almost be unattainable.

So I suggest that we add more facilities to the game that add different elements to each team:

Team HQ: (which we already have) but add an commercial aspect to the size of which we have on top of design & production bonuses

Entertainment Center: added percentage per level to increase the interest and offers from the sponsors/suppliers

Team Museum & Trophy room: added percentage per level to increase teams prestige allowing easier signing of commercial/suppliers and staff contracts. Also a visual area for other managers to see Team history, trophies won (Race trophies, Drivers championship trophies & Division trophies). This could be limited to leveling by prestige level as well as need level based on X amount of trophies & history.

Research & Development Centre Increase percentage of increase or starting research levels each season allowing for quicker development of new parts since research is continuous.

Chassis Centre Percentage increase towards quicker development of chassis allowing less time to be focused on chassis development or allowing B-Spec chassis introduction through the season.

Engine Department Could lead into future development of allowing teams to create their own engines but to start keep it to improving aspects of the suppliers engines in partner or works contracts but also increase engine suppliers contacts negotiations.

Work Shop increase by percentage the speed of which production is completed on new parts as well as quality of the parts produced.

CAD Network Speeds up the development by percentage.

CAM Network Speeds up production and quality of new parts.

Wind tunnel This could either be for adding a percentage more to aerodynamics parts of the cars or simple fine tuning the cars so that all parts work better together so fine tuning development speed is increase by percentage.

Test bed(rig) Better understanding of the parts as they come out of development so reduce the amount of testing needed to unlock full potential of the parts.

Test track Area to run private test to unlock potential of the parts without having to run practice or testing laps in public at an race venue. Ability to host private races for youth drivers giving a small finical reward as well as scouting increase on youth drivers taking part in the private races/series.

Simulator reduce the amount of laps needed to find a perfect set-up and also increase drivers experience & technical ability

Youth Academy ability to increase the speed in which drivers develop.
August 1, 2017 07:45 pm

New Zealand Daan M

944 races

25 championships

100 wins

258 podiums

Current team

United Kingdom TNF1
Division 2.1

Add the current sponsor bug to the list of fixes.

What about the ability to alter sponsor terms (IE fees, slots, race clauses) freely until the negotiations begin moving at 1% (then it's frozen).
August 1, 2017 10:01 pm

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