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Scouting, R&D and Person negotiation changes

Some more overdue changes have been released today with immediate effect.

Scouting
Several small improvements have been made to the scouting page, such as an indicator that shows whether the scouted report was a roamed report or not.
There were a few reports from people who kept getting roamed reports even though roaming was turned off. This was looked into, and it was possible to receive roamed reports under certain circumstances. This bug has now been fixed, and if someone else has this problem again: please do let me know. Another scouting bug that was fixed was that it was impossible to scout junior staff.

R&D
There were concerns from several people that it was too easy to stay ahead of the rest in the development race once you reached a high level in one of your plans. These concerns were correct, and this has now been tweaked by applying a constant reduction to development plans and produced parts. This drop is quite low (maximum 2 ratings for a highly rated part), but high enough to keep on developing once you've reached a high stat. The drop is only for parts of the current season, so next season parts and plans are not affected until we move on to the next season. The drop rate is the same for both plans as parts.

Person negotiations
The contract wages has always been a hot topic. In order to make it more realistic I've made a few changes that should make the wage expectations more realistic.
First of all the staff that are expecting a junior role will now expect a lower wage than before. Secondly, staff in general will now also expect a slightly lower wage to compensate for the increase in staff that is now possible.
Finally, the biggest change: the wage expectation for drivers and staff is now split up in two parts.
One part is the normal wage expectation by persons like we used to have it before for 100%. This part is now set to 50% of its old value (it used to be 100%).
The second part that also accounts for 50% is the market wage for similarly rated persons (based on their ranking).
For example: the driver expects a minimum wage of 75 000. If the average of drivers in the ranking is 50 000, then the driver will expect 50 000 on top of his minimum expected salary, making his expected wage 125 000 (75 000+50 000).

This will increase the realism value quite a lot, as when teams are generally poorer the expectations will drop, and the other way around.
This change only starts counting for negotiations with persons that haven't started yet (nobody negotiating yet).

November 24, 2015 05:51 pm