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Because of a mistake on my side when drawing up the calendar, the first two weeks of season 4 weren't marked as test weeks.
This meant that by the time that I noticed this error (this morning) it was already too late to undo what had gone wrong. Because of this I've restored the back up from last night before the season update, and manually launched all the updates, and fixed some season update bugs.
Right now the server is catching up on all the missed hour updates. Once this is completed, the weather will be generated and season 4 will be able to start.
This season will mark no big updates as I've been very busy with another project that is due to launch very soon.
Once this project is live, I will be introducing an update for the development section. The maximum value of the research will no longer be just based on the head designer, but will be calculated based on the total designer staff. This was announced when the research feature was introduced so that managers had time to adapt to this.
I will also make it more transparent so that you can see immediately how high this value will be. That way there's no guessing, and you'll know when you can stop your research project.
In the future I intend to make the game a bit more transparent (or just more "a game") in certain sections that are now too much hidden.
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