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Development
Development overview
The development overview panel shows you your designer points, research limit and the potential limit on the left. And the research level of your parts on the right.Designer points
Points are required to create development plans. These plans allow you then to create effective parts that can be mounted to a car. The plans can be re-developed into a better plan until there is no more potential for improvement.Research limit
The research limit shows how high the rating of each part type can go. It will ultimately decide whether a part is ranging from terrible to superb. The higher this limit, the better parts will be that we develop. This limit will always go to the level of the potential research limit over time. If it's higher then this rating will increase over time, and the other way around for when it's lower.Potential research limit
The potential research limit shows what the current research limit will be on the longer term. This limit can be increased by hiring and assigning more and/or better designers.Research level per part
On the right you can see the research levels for each part. These will go down in value over time and require research to increase them again. Once you have reached your research limit, it will not increase any more per part.Rule book
The rule book is visible at the bottom of the development page. It shows the maximum rating ranges for each part, and it shows which aids are available. Parts should not have any ratings (not potential) that exceed the given range unless your designers find an exploitable loophole.Plans
General
A development plan has 3 phases that it can go through: research, development and testbed. The research phase will increase the research level of this part type. The development is the actual development of the part. Testbed tests the part in order to find out which rating the part has. The development phase is the only required phase, the other two are optional.Designer
Before a part can be produced to mount on the car, the part needs to be developed by a designer. It's possible to design a part without a head designer, but this is not recommended at all. Therefore, before you produce a part, it's best to make sure that you have a head designer.Rating
The rating of each part will tell you how the performance of the part is compared to the competition in the current division that we're in. This will only be shown once the part has done a certain mileage, or when testbed was selected. The mileage needed varies from part to part.Potential
Similar to the rating, the potential is only shown at a certain mileage. This is even higher than the rating, so in the beginning you'll be able to see what the current rating is. Later on your designers will discover what the potential of the part is.Characteristics
Every part has the following characteristics. Different types of parts differ in characteristics as well, but those will be discussed below. The specific characteristics of each part (which start under Weight) are the current values of each part. Every part that is produced will have a rating around this value.Designer
Every part should have a designer. It states the designer that started working on this part. It's best to keep the same designer for the entire process (even when the car is being developed the season before), but sometimes this is not possible. If the same designer is kept, then there's a small bonus.Based
Every part can be based on a previous part. If it's based on a previous part then it will take the potential of this part, and continue the development of that previous part. Therefore if the maximum potential has been reached, or if the maximum potential is not great, it is a good idea to start work on a brand new part.Focus
With every part you can focus on a particular characteristic of the part. This means that have to make compromises when developing a part.Design approach
Every part always has the chance to be a flop or very top (or just normal of course). This depends on many factors such as your head designer his experience, skill, ... but also on the design approach that is taken when the part is developed:Distance
The total distance that a part has done is shown here.Weight
Weight plays an important factor in the performance of the car. It's very important to keep this as low as possible. The weight of the part is shown here.Parts
Chassis
The chassis is the single most important part of the car. Everything is built around the chassis, so it's vital to have a good chassis. Because of this the chassis also takes the longest to be developed.Gearbox
The gearbox is another very important aspect of the car. It is the part that takes the second longest to develop.Fuel tank
The fuel tank is used to feed fuel to the engine. The most important aspect of the fuel tank is weight. The fewer the tank weighs, the better the car will handle due to the lower weight.Suspension
The suspensions prime functionality is to make sure the car sticks to the track by delivering good grip. This will improve the handling and cornering of the car a lot. The supsension influences the tire usage of the car as well.Electrical system
The electrical system is what turns the car on and controls everything electronically. But its main purpose is to offer driving aids to the driver. It's not always allowed to use these aids, as the rules sometimes prohibit their usage.Steering system
The steering system delivers the input from the driver to the wheels. Its only special characteristic is the power steering aid that can be prohibited in the rules. This aid helps in the cornering of the car.Front wing
The front wing is the piece of the car that touches the air as the very first part. Therefore it has a significant influence on the cars aerodynamics and grip deliverance. The better the aerodynamics of the front wing, the better the speed and handling of the car will be. While the grip plays an influence on the handling and the cornering of the car.Rear wing
The rear wing is a big part of the car, and therefore also has a significant influence on both the aerodynamics and the grip of the car. The aerodynamics improve the speed and the handling of the car, while the grip improves the handling and the cornering of the car.Sidepods
The sidepods lead the airflow to the back of the car. Therefore the aerodynamics of the part should be quite good as it improves the handling of the car.Airbox
The airbox is a relatively small part of the car, but it also has a slight influence on the aerodynamics of the car, that improves the handling of the car.Diffuser
The diffuser is at the very back of the car and plays an influence in the grip of the car. It can offer really good grip at the back of the car, or no grip at all. It plays an influence in the handling and cornering of the car. Being a complex part, this part takes a while to develop as well.Exhaust
The exhaust delivers the exhaust gasses from the engine to the back of the car. Due to the positioning of this part it can deliver extra grip to the car. This leads to an extra boost of the handling and cornering of the car.Propose article update
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