Well, I agree with you on everything you said. But, instead of trying to get a budget archetype, I would mop the excess cash out of teams by inflating drivers first and designers next. Championship winners would become really expensive.
That would be close to reality. Great drivers cost close to 30M a season. Teams with great drivers would likely face expenditures of 50M (e.g. 30 M + 20M) per season. In 3 seasons 150M would be gone. That would make the driver management much more tactical. You would have to wait until you had a fast car to hire that championship driver. Or you could wait for that young promise in the youth system. Great teams would have to let go drivers after 2 or 3 seasons, in order to rebalance the budget. I think this is closer to reality. For instance, Renault thought that they could fight for the Championship and invested (more like they threw away
) 30M on Ricciardo. Because it didn't work out, they'll part ways, and Renault will focus on a leaner line-up.
I think the same should happen with designers on a lower scale. The Adrian Neweys of this life should be expensive. However, I think that junior staff working with top-level staff should evolve faster. I think this reflects the reality, in the sense that if a designer has the talent and potential, he will have to live up to that potential under a great chief-designer. On the other hand, in a mediocre environment, things should go slower (probably synergy and morale should also have some role here).
I think that the game is not far from what I just exposed. The main problem I see is that making Scouts, Coaches, and Commercials more expensive is making us choose between areas that I don't think we should have to choose. Even smaller teams might have a youth system or a cool marketing department.
Much of what I said is obviously debatable, but I think there is some merit in it. Sometimes you have an over-hyped driver costing loads of money, and some other team appears with a young driver and snatches the top spot. Two different approaches may offer more excitement and diversity to the game. By making rockstar drivers very expensive, you are making the alternative strategy (in-house talent breeding) more rewarding.
This is getting kinda long, and I might have derailed a bit, sorry for that.