Sorry, I am going to disagree with this whole topic as I think that you should pay all bonuses for both drivers since it limits teams or should I say forces them to look at different ways of stay competitive.
Research & develop or sign that superb driver with huge wages and bonuses. Same with the staff members.
This should stop teams from running huge development teams with say all superb heads & 2 all superb juniors as it would simple cost to much to be effective.
While I would have agreed when I was running my other team in division 1; that would have mainly due to the fact that I would have wanted my cake and eating too syndrome as I had a Very Good to Superb car due to have all superb designer and juniors plus to very good drivers if not the best in Weldon.
It cost me an arm and leg to keep the team that way as it should have. It was unmanageable but it allows others a chance at such staff members and drivers.
Issue I see currently is the fact that all the changes have really took place after season 2 when a whole bunch of teams cashed in by hoarding cash so most of the teams that started in season 1 or 2 that did this have huge bank accounts that will take seasons if not forever before they run them dry.
This should have been reset when the changes where made to increase the cost of drivers and such to balance the playing field.
Same goes for the development of cars since it didn't work correctly in the first few season allow teams to hit all Superb parts quickly and maintain them easily. I don't hear to many complaints from these top teams so I am guessing the new research and stat drops aren't really causing to many headaches to the larger teams and they are able to maintain a decent level?
As a team that is starting out I cannot research as my max level is awful; either due to poor designer or morale of my staff; could even be both!! LOL!! But I am currently going no where fast with my development but the nice aspect I guess is I can save money!!
But wouldn't you say its wrong that staff get double bonuses? One for each drivers' finishing position.
I think that all staff should get a bonus, but only for the highest finished driver. And drivers should get the bonus related to their own finishing position.
I think that's the most logical solution and system. Most people (like myself) probably assumed that's how it was when offering bonuses in contracts.
I paid out 4.7M in bonuses last race but only have 1 head who earns high bonuses (1M win+800k podium). And I'm losing him after next season as I couldn't compete on wages...
@ John: It depends on how you look at the contract signed by the staff member; Did they sign their bonuses based on team results or driver results?
If I was a scout or coach of a team then I would expect it to be based on the drivers results not the team results so would expect bonuses paid for both drivers results. (Guess you could add Engineers (Mechanics) here too)
But Commercial and designer I guess would be based on the team results so I guess that we need to have a two tier bonuses structure.
So I guess what you are asking is for a team based result bonuses rather then driver based bonuses?
I could careless either I guess as long as the bonuses are large enough to force teams to look at different strategy and forced to change staff or risk going bankrupt.
After thought: Does that mean the drivers also get the team based result or individual based result?
If you are looking for a team based result then a win for the team is a win for the driver?!?
So both drivers should get their win bonuses and championship bonuses at the end of the season!!
I think adding team bonuses and individual bonuses would be a smart way of fixing this and increase the bonuses paid out. Also a nice addition to negoications
The problem is Richard that the ideology of having either superb staff or a superb car and not both doesn't solve the alternative option at all, it just passes the other massive problem of blind signing cheaper contracts and the current exponential wages along the line.
It's all good on paper, but the current staff wage levels are getting stupid to the point no driver wage will outweigh a great car.
And nobody is going to sacrifice and risk all on hoping to find a great driver when they're both too expensive; or are too tine consuming to reveal. It's not in favour of the player right now.
I said by the end of season 7/8 the market will implode as most second signing extensions of drivers will have ended.
We're already seeing 2m bonuses per driver? I don't think so. That 2m is better spent on the car AND paying a decent designer, that's not even debatable!
The current values need fixing to decrease the salary growth expectation currently in place to preserve future markets.
If its user based driving salaries then a form of cap needs implemented to stop offering silly amounts from newbie teams in week 1 or simply releasing drivers IMMEDIATELY when a team goes bankrupt.
This stops a bogus signing of a silly high wage in week 1, going bankrupt in week 4 and tip driver talent being taken out the market for several seasons.
Again, not debatable as I predicted it AND it happened.
I agree - Staff bonuses (not driver bonuses) should either be limited to Head staff positions, or be given only for the highest placed car.
The bonus system was introduced before junior staff became more important. With the recent need to employ more juniors, the bonus system will get out of hand unless it's limited in some way.
@Dan: Do you understand that I don't read your post when you cannot even get my name correct. And if I am correct you think you are funny by calling me Richard. Most understand this reference and it is insulting so I suggest you stop before I flag this for you to be banned from the game!!
Hard to take ideas serious when you are being insulting!!