Am not sure that is based on week to week results for the staff members since I haven't seen any improvements.
So I am guessing that it works based off season results for increase morale but a bad result during the week could result in a decrease in morale.
So I would assume that a championship winning team will see a huge morale boost at the start of next season while a team that performed poorly will either see minor increase or major loses depending on their results.
While by my standards I had a good season last season as I finished all but 3 races. My staff most likely see it differently since we were miles off the rest of the field and didn't race in three weeks.
This my second season I expect to see a minor increase at the end of the season since the team is competitive with the rest and we have only missed one race so far this season but it could also take a small hit since we have not produced the points that I feel we could have this season so if the staff feel the same then I expect a minor hit again.
Think about it like the drag of the season as the season goes along morale will always decrease since the season drags on and on ..... but if you have good to great results by your team standards then it should increase to start the next season.
Sadly if you start at zero at the start of the season then zero will be what you have majority of the season. It means develop early in the season will be must if you want to be competitive towards the end of the season.
Well this blows. Tried other staff designing parts, now the head designer is also dropping.
Really really really need confirmation if the head can be overworked or jealous if another designs parts and have his morale drop; and if juniors can help a head or their own morale by sharing work.
I've literally tried everything now and the only idea left is being overworked, but that theory is flawed as my head that designed most parts stayed superb for months.
I am also thinking that it might be flawed and not working correctly as well since my team in progressing in the right direction so you would suspect that morale would be increasing slightly but nothing; which in turn means I need to dump my current staff for new staff since morale means I cannot develop and produce new parts for my car since I already have my best parts on my car from the first season of development.
If you cannot develop due to staff morale then it seems pointless to try to progress since you cannot any ways (Okay really hard since you will need to sign designer to single season contracts for fear that they will have bad morale by the end of the season. Sign new every season mainly based on their morale not skill levels.
Problem 2 occurs when a staff member has such low morale they refuse to renew contracts then seem to retire after the second or third failed negociation.
If you've signed them for at least one more season remaining, they'll be frozen for eternity in a bad mood.
My mechanic has been this way for 3 seasons iirc.
Seen this happen a few times, enough to wonder if there's a set limit of failed negotiations to initiate retirement.
Im not sure if the system is working either. I have won a lot of races this year my drivers are all pretty happy but my other staff are terrible. I too haev tried sharing the load where possible or having them do nothing and I cant seem to maek it work. I do haev a fair few staff though but I dont expect that this should be a negative as it seems the game is set up so you can grow facilities and fill spots. Maybe I need to hire more staff so the building doesnt feel empty?
I think it could be having too many staff kills it. This all happened at the S5 turn when having more staff boosted your max development rating.
Since then, whilst the rating is high, the morale nose dived. So I can only conclude the two are heavily related.
Now, the only way to get the dev level up is to hire multiple staff. Yet having these on the books seems to have a negative effect on morale. Lots of people agree this side effect has happened.
So you can either have:
a) loads of staff, a high development level and angry members.
or
b) few staff, a low development level, and happy staff.
As the game is fundamentally about WINNING - this doesn't add up. It is meant to be a long term game. But this way of staff morale working suggests you need to hire short term contracts to keep the happiness; which you can do instantly almost, and seems a quick term solution rather than the long term game ethos.
It suggest you sit and either have a crap team, but be happy. Or have a pop short term at glory, because it won't last more than a season or two before everyone gets unhappy.
I did this with my mechanics. I hired all new, and suddenly the team has great morale. Next season, I can do the same, sack and hire. This isn't a long term ethos and is wrong. Where is the reward for longevity?