So, I've returned to Pitwall (after the crash of PW1) and after a couple of weeks I can see that there are huge differences between PW1 and PW2.
In my opinion, the changes made the game more realistic but also more confusing for first time players. For instance, I am struggling with the current development system and the current tutorial doesn't help enough.
I would appreciate if someone could explain me the differences between "Research" and "Develop based on," and what can I extract from the "Research Level" and "Maximum Research Level." I think I am starting to grasp the system but I still have doubts.
If you add the fact that the parts have different ratings from the ones in R&D page, this all gets pretty confusing for newbies.
So, I am not asking for industrial secrets on the development system, just a couple of hints that could help improving the experience with the development system.
If I get some clarifying info I do not mind of writing a complement to the current tutorial especially directed at newbies.
Final note: I've tried to dug on the forum and I've found dispersed bits of information that have been very useful for me, but I believe that a topic centered on this issue could be helpful for newbies.
Maximum research level is the highest level you can research to. It is calculated on your Head designer + Junior designers.
When you do research, you are basically researching techniques on how to get as good a part as possible but your research level will never go above the maximum research level. Research levels will go down if you are not researching that part. It can sometimes noticeably go down when researching if you are close to a boundary but this is fairly rare. It's kind of like the old revolution development in PW1.
When you design a brand new part, it will take the value of your research level you currently have for that part. The best your potential can be on that part is what the research level is but you do not always achieve that. Brand new designs take away a chunk of your research level as well for future parts and you may notice the level drop. You will need to do research again to build it back up.
Based on allows you to take a previous part and design a new part from it. Your new part will be worse if you do not reveal the full rating and potential of the design you are basing on. You can keep basing on a part without affecting research. This is more like the evolution development in PW1.
Designs will slowly decrease in rating and potential over time so you need to stay on top of it. The higher rated the design, the quicker it will drop though.
your pretty much in the same boat as the rest of us - no one really knows yet exactly how it all works. Research isn't exactly how adam has described it as Frank has said that it is one factor that contributes to the rating of a design. - ie having a high research rating doesn't mean you will get a part that good or even with that potential!
#3 by Daniel Stevens Research isn't exactly how adam has described it as Frank has said that it is one factor that contributes to the rating of a design. - ie having a high research rating doesn't mean you will get a part that good or even with that potential!
Re-read what I wrote as I said it doesn't always reach that level of potential. Also, how do you know that no-one knows exactly how it works?
#3 by Daniel Stevens no one really knows yet exactly how it all works. Research isn't exactly how adam has described it as Frank has said that it is one factor that contributes to the rating of a design. - ie having a high research rating doesn't mean you will get a part that good or even with that potential!
There are multiple factors, but it really is the main factor. The other factor that is influencing it is the aggressive/normal/conservative approach.
Hmm so a conservative design on a very good research level will 90% of the time see parts come out at very good rated potential i guess. Was wondering how the design approach came into it these days.