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In the Detailed timings is it possible that when timings of a driver are open they can get closed by reclicking the driver?
Is that expected to happen though?In the Research page > Concept information, what does exactly the Remaining concepts number show?
How many undiscovered concepts there still are according to the head designer.Trying to develop a fuel tank using V5 fuel tank S27 concept - the tank size field has the following error beside it "Warning: A non-numeric value encountered
I'll check it out.While developing a part, when a stat reaches the Potential maximum, the Improved rating becomes 0%. Is that correct or should the rating remain at the maximum? The same happens with weight - it becomes 0 kg. Not sure if the 0 is actually reachable.
The rating should obviously stay at its maximum. With which part did you have this?Trying to cancel a queued development gives a blank php_my_development page and the project remains in the queue.
I'll check it out.Will new produced parts show their ratings in the Cars page after production or will they still need to run a number of laps before the ratings are revealed?
The ratings of the parts are known, so it would be silly to hide those. But the characteristics of the car may still be hidden. Up for decision still though.The Detailed timings are showing lap times before they are completed.
Thanks, I'll definitely check that out.In the Updates page, the Session and Team panes scroll together. Is that correct?
No, I don't have this behaviour.* Finances: Cash cost.
* Finances: Income tax.
* Session: Top 3 and random 3 finishers have 6 random parts checked for legality.
* Development: New development upgrade system.
* Development: Tweaked points required to develop parts.
What's a cash cost?
It costs companies money to keep cash in hand. Therefore there's a cash cost that you need to pay (percentage) of the remaining cash in balance at the end of the week. This is introduced to prevent teams from hoarding money (we are talking billions here in Pitwall).Is this a way to make teams earn less money? Because sponsors aren't working as intended.... This week I've made 1M less than what I've got in my sponsors...
Not necessarily. Also done for reasons as mentioned above. The sponsors thing is unrelated. I have more things coming up for the beta (such as participation fees) to make everyone slightly less dependant on sponsors.How do we know if a part is illegal? Or rather, what makes it illegal?
It is clearly indicated next to the concept (parts are created from concepts) if it's illegal. Each concept has a certain chance for it to be deemed illegal. Teams can make a vote in the politics section for the governing body to take a stance on whether the concept is illegal or not. This is completely automatic, so no human interaction on admin side. If a concept is deemed illegal, then it's banned for use in the race.What will change? Do we need to play in the beta to know these changes?
There's still a lot for me to type it on, and I don't have time for it right now. But yes, I would recommend to play the beta to be up to date. In general: concepts are introduced and you need to spend developer points to research and discover concepts. Each concept has a certain maximum, which increases until it plateaus at a certain season. Concepts are valid for a certain amount of seasons, after which new ones are introduced. Basically I wanted people to make a design choice, rather than just full out pumping the same thing all the time.Maybe instead of the research level increasing slowly overtime and having no other way of increasing maybe we could also spend design points to raise the research lvl cap as well
There's a lot of changes coming, but increasing maximum level modifiers is not something that is going to happen. That would change the game into requiring people to be online as much as possible not to reach their dev cap.It costs companies money to keep cash in hand. Therefore there's a cash cost that you need to pay (percentage) of the remaining cash in balance at the end of the week. This is introduced to prevent teams from hoarding money (we are talking billions here in Pitwall).
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