I've got an idea about changing the engine suppliers and I'd like to hear your ideas about it.
Works: Teams can build an additional building, the
engine module. By doing so, the team is a works team, and designs and builds it own engines, depending on a researchlevel. The team can focus on various things, f.e. weight, top speed, acceleration,fuel efficiency, reliability or drivability (handling). The engine can be upgraded over the course of the season.
Partner: Teams like Williams, Force India. They dont get the latest and greatest, but they do get updated engines of the works team. Teams with a partner contract can choose which works engine they want (like they can sign contracts with whatever team produces works engines). Maybe partner teams could have a say at what focus the works team should chose. (I am thinking of a similar voting system like in the share system to dismiss a manager, every partner team has 1 vote, works team has 3 or 5 or something, the focus with the most votes wins.)
Normal: 2 Options for teams to chose:
1)buy a normal contract with a works team (like partner but no updates, therefore cheaper
2)get a normal pitwall supplier (the lower tier ones, Deep Power up to AB) as we have now. (think of that like outside engine suppliers like F1 had before, Cosworth for example.)
I know, this needs a lot of balancing, but I really like the idea. I think the engine module should be really expensive, and works teams should be able to sign a max number of normal & partner contracts. Works teams should
not make money by doing so, but might edge out a bit more performance.
I am not sure, if engine research level should be the same as normal research limit or if there should be an additional game mechanic behind. But for the start normal dev research level should be fine.
Looking forward to your thoughts