Forum topic: Wishlist

New Zealand Daan M

944 races

25 championships

100 wins

258 podiums

Current team

United Kingdom TNF1
Division 2.1

Yes, maybe say 4 seasons consecutively and you can apply for works deals.

This means you will have had at least one good season and seen through a few bad ones with a top supplier not being the best.

Maybe cap the works deals for only 2 or 3 years before reapplying? To keep it fresh?
August 21, 2017 03:06 pm

United Kingdom Daniel Stevens

Search YouTube for MCDXCOM

408 races

7 championships

29 wins

94 podiums

Current team

I count 4 and 6 if you count Scuderia - but that wasn't really the issue of the question. - the argument was realism which is good in a game if it does not make the playing field unfair which in this instance it does. - then making the engine supplier take the place of the main sponsor - I think this is unrealistic - which then undermines the purpose of the original change which was to make the game realistic
August 21, 2017 07:01 pm

Austria Lukas Fenninger Pitwall Administrator

771 races

31 championships

118 wins

360 podiums

Current team

Austria Fenninger Racing
Division 1

All wishes are added in the first post until now. If I missed something important, please let me know, it took me about 2 hours to read through all the posts. If I missed any bugfixes or other fixes, please let me know as well.

Just to let you know, I excluded posts with lots of dislikes (there havent been many)

Following request:
It would help a lot, if your posts where you express wishes, start with a headline that I can insert in the first post.
Then you can (if you want) explain the wish.
_______
f.e.:

Youth races - fix tire & overfueling bug
In the youth races tires explode, some drivers dont even finish the race. And drivers always overfuel their car, so the strategy is not perfect, and its still hard to select the faster drivers.
_______

That would make my life a lot easier. Thanks guys!
August 21, 2017 09:07 pm

Deleted member

698 races

22 championships

107 wins

238 podiums

Current team

the quality of the scout depends on the scout - in my point of view to strong
I would agree if a bad scout can not scout in a more precise level, but the values should be ok and not flactuating by 2-3 levels on the same person.
so when you scout the same person by 2 scouts in a short period of time you should get simillar reports but with differnt levels (x/3, x/5, x/10)
August 23, 2017 08:57 am

Austria Lukas Fenninger Pitwall Administrator

771 races

31 championships

118 wins

360 podiums

Current team

Austria Fenninger Racing
Division 1

I've got an idea about changing the engine suppliers and I'd like to hear your ideas about it.

Works: Teams can build an additional building, the engine module. By doing so, the team is a works team, and designs and builds it own engines, depending on a researchlevel. The team can focus on various things, f.e. weight, top speed, acceleration,fuel efficiency, reliability or drivability (handling). The engine can be upgraded over the course of the season.

Partner: Teams like Williams, Force India. They dont get the latest and greatest, but they do get updated engines of the works team. Teams with a partner contract can choose which works engine they want (like they can sign contracts with whatever team produces works engines). Maybe partner teams could have a say at what focus the works team should chose. (I am thinking of a similar voting system like in the share system to dismiss a manager, every partner team has 1 vote, works team has 3 or 5 or something, the focus with the most votes wins.)

Normal: 2 Options for teams to chose:
1)buy a normal contract with a works team (like partner but no updates, therefore cheaper
2)get a normal pitwall supplier (the lower tier ones, Deep Power up to AB) as we have now. (think of that like outside engine suppliers like F1 had before, Cosworth for example.)


I know, this needs a lot of balancing, but I really like the idea. I think the engine module should be really expensive, and works teams should be able to sign a max number of normal & partner contracts. Works teams should not make money by doing so, but might edge out a bit more performance.
I am not sure, if engine research level should be the same as normal research limit or if there should be an additional game mechanic behind. But for the start normal dev research level should be fine.

Looking forward to your thoughts :D
August 24, 2017 10:17 pm

Austria Lukas Fenninger Pitwall Administrator

771 races

31 championships

118 wins

360 podiums

Current team

Austria Fenninger Racing
Division 1

And if this idea is too complicated, or not wanted at all, I want more variety in suppliers. Right now, I always go for MCR, even if MCR has a very bad season, its still a decent engine, because its so much lighter than the others. So engines, breaks, tires should not only vary in stats, but also in weight. There should be a given range of weight that engines can have every season.

f.e. MCR: 90-95 kg. And the final weight is a random number between these thresholds for every season. Just as the other stats.

So MCR will most likely be still the lightest option, but with worse stats AND higher weight, it might not be the safest bet every season!

Same goes for tires and breaks (but with smaller weight differences)
August 25, 2017 10:15 am

New Zealand Daan M

944 races

25 championships

100 wins

258 podiums

Current team

United Kingdom TNF1
Division 2.1

I pick MCR for the very same reason, that 5kg lighter is worth more than the one or two levels lower it may be.
August 25, 2017 11:49 am

Japan Robert Bouchard

Shinshiro, Aichi, Japan

419 races

5 championships

16 wins

94 podiums

Current team

Japan Yamakawa F1 Team

I have always thought that we should be able to build the whole car from engine outwards but the option for suppliers if we so require.

I am a big fan of adding more suppliers to the game as whole for majority of the parts since it stays some what realistic in the fact that Haas and other F1 team buy parts from suppliers to keep cost lower.

Suspension, brakes, rims, tires, fuel, oil, transmission (gearbox) and engines these can make a huge difference for teams starting out or looking to focus development in different areas with a smaller HQ or development centers.

Development should be special to a team and make longer term sense that this will benefit the team more long term but shouldn't limit a team; which I feel currently takes place a bit.

As for your work team idea, I don't like it as I have played another game where you could develop engines and sell them; it made the game very much about the bigger teams and the smaller team had no chance. Where if you keep engine development in house then it is no different then developing the rest of the car. It becomes a guess as to whom has the best engine due to a number of different factors from weight, speed & acceleration but leaving the ability to buy a supplier engines is a must as well as I am not going to gamble developing my own engine if I know it is going to take three to four years before it is competitive. Looks at Honda.

Works idea simple doesn't work in a game unless someone manages the engine supplier and owns the team. So maybe look at having Manager buy into the engine manufactures to control/make different development decisions for the engine Manufactures.

We currently have 9 Engine Manufactures and if managers bought into the shares of the Manufactures then we could see a lot more random factors in the different manufactures based on focus and development roots that the managers choose.

Managers would control starting negotiation cost, cost per set as well as development of weight, speed, Acceleration & reliability with scale of points siding factor in development. These engine manufactures would have there own budgets based off income from successfully negotiations with teams through starting negotiation cost and cost per set.

Example:

Facami has 6 teams signed at $13 million so would have a base budget of $78 million to continue developing the engine with another possible total $800,000 per engine sold per week. This would need engine caps added to work per race weekend. Say like 4 new engines per week similar to tire cap.

MCR has 39 teams signed at $9 million so would have a base budget of $351 million to continue development thus one would assume they would soon become much stronger or better develop then Facami.

By sliding scale development I mean that Superb is a fixed point for each development point so every engine manufactures rating will be compared to the other engine manufactures like Pitwall 1.0 old development. If I make gains in Speed it drops all other engine manufactures rating in relation to how much gains I have made compared to them.

If I remember the old system correctly it was broken down as follows:
100% - 90% = Superb
89% - 80% = Excellent
79% - 70% = Very Good
69% - 60% = Good
59% - 50% = Okay
49% - 40% = Unsure
39% - 30% = Bad
29% - 20% = Very bad
19% - 10% = Terrible
9% - 0% = awful

*Works teams would be equal to any manager that has controlling shares in Engine Manufacture

* Partners teams would be any team with any share in any team thus has the right to help develop the engine based on voting.

* Normal would simply be at team that is buying the supply of engines from the manufactures.

Teams would be forced to use engines in which they own shares as it would create a conflict of interest if they could use other manufactures engines so it would be a difficult choice in becoming an Works team or Partner team as you would have some control over helping develop the engine moving forward but either could have huge rewards or negitive effects.

Shares of Engine Manufactures can be sold via the similar market as team shares.

Different rules will also need to be added to stop inactive managers from holding onto shares like race counter or more to my liking at time based on last login or say 90 days. After 90 Days their share will be released to all other share members to buy inactive members shares but will show as open shares that only members can buy. After another waiting period of 30 days or more then the shares become public and any team can purchase the shares and become partner.

Every season all Manufactures will receive set amount of income for the release of 10% shares being released. Again these shares are released to the members for a period of time say 30 days to buy at their own discretion if the shares are not bought they will become public adding in a chance for more partners to join the Manufacture.

This will allow all team to continue developing even if they don't end up with a lot of teams signed and having a limited budget but also give teams and other managers every season or so based at the discretion of the share holders if they add more partners.

I cannot foresee any manufactures going bankrupt but if this does happen at the end of the season they will be removed as an supplier and replaced by a new manufacture with 100% of their shares available on the market.

* And Yes, this will end up being a select few managers that will most likely end up controlling these Engine Manufactures but they will keep these Manufactures more stable long term. (Also for Frank this might be a good way to make some much needed cash for developing the game further for yourself by introduction of coins to buy shares with rather then game cash)

If this is successful this could also be introduced for all suppliers adding a whole new aspect to Pitwall in the way of playing as you can simply own a team and buy your needed supplies of engines, tires, brakes & fuel or Own a team and own all your suppliers!!
August 26, 2017 06:04 am

Japan Robert Bouchard

Shinshiro, Aichi, Japan

419 races

5 championships

16 wins

94 podiums

Current team

Japan Yamakawa F1 Team

I also forgot to mention that board of directors would need to vote on two or maybe three managers that will control (be able to develop) manufactures. Voting will happen a last week of every season with an CEO, President & R&D Manager (or whatever titles we want to create)

If the team is a Works team (a Manager has controlling shares) the manager with controlling Shares will have the right to appoint two other managers to assist in development of the engine or the right not to appoint other managers to assist. They will take over control of the team in the final week of the season as if voted into the CEO role and can appoint or unappoint managers at any time.
August 26, 2017 06:18 am

Austria Lukas Fenninger Pitwall Administrator

771 races

31 championships

118 wins

360 podiums

Current team

Austria Fenninger Racing
Division 1

We need a fix for the changing conditions races. So many bugs,
see http://imgur.com/a/2TkDZ. Lap 40 compared to lap 39, every sector time is faster, lap time is slower.
Or (thats not a bug, its just extreme) lap 42/43. Same tires, 1 lap difference, its 14 seconds. Thats way too much.
August 27, 2017 07:40 pm

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