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Contract negotiations update

Ever since the introduction of the market wages there has been no change to the system to let it evolve automatically. Now I've taken the time to analyse the wages (how high they are, etc.) and I've decided to make some changes in this area as there were situations that could completely undermine the system. Sometimes some teams would offer ridiculous amounts, and that completely skewed the expectancy of the person. This has now been changed so that if the market wage is a certain times (not revealing how much, but it's a really low number) higher than what the person is expecting, the market wage will be set to that expected wage multiplied by that same multiplier as before (which I'm not revealing). Long story short: if the market wage is much higher than what the person expects, the market wage will be set at the maximum that the person will expect.
This change has been introduced with immediate effect. Meaning that any new negotiations that are started -with someone who is not negotiating yet and who hasn't been approached recently- are using this new system.
This change will reduce the contract wages by quite a lot, so it might be beneficial to give your personnel new contracts.

I have spoken recently on the forum or the chat that there's going to be an update to the negotiations in Pitwall, but this was not what I was talking about. That is a different update. It will change the way negotiations are done, not the technical side of the negotiations.

Further more there are a couple of other things in the pipeline that are being worked on simultaneously, but it's too early to give details about that. The first thing that will be introduced of that will be the updated development system that will be changed a bit. That will also receive some GUI updates so that there's a better overview for all the parts, and all the running projects.

July 29, 2016 04:15 pm