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Persons have always been very lenient in Pitwall during contract negotiations. During the negotiations they were very hard on their demands, but when the time to take a decision was there they would basically accept even extremely low offers.
This lead to some teams being able to sign people up for a very low salary (a salary of a whopping 1,- per week for example), which in result has lead to these teams to be able to receive extra money on the money that they didn't have had to spend on person contracts. With an update that I've just released that contains a lot of changes and tweaks to the person negotiation process this problem is something of the past. On the pages not a lot changed, but I've spend a lot of time tweaking and making improvements to the code that judges the offer. There have been many changes, and I really recommend to look at the changelog (from the Game info > Status page).
This update also incorporates the roles that were introduced very recently. For those who missed it: the roles allow the team to set up a staff structure where there are heads and juniors. Based on your facilities you can add more roles to this structure allowing to get more work done and test out new, promising staff members. These changes are now also included in the contract negotiations as you can now offer head and junior roles to staff members.
Because we already had contracts signed I've updated all the signed contracts to set head roles to those who are assigned in a head position, and junior to all other staff.
Also, because these are major back end changes I've had to cancel all current negotiations. Apologies about that, but there was no other way unfortunately.
To sum up, these are the most major changes:
- Roles are included in the negotiations.
- Persons are now approachable at any time during their contract. There's no more hardcoded block.
- Persons are much tougher when deciding which offer to choose. If they don't like any offer, they will reject. Making it possible to approach them earlier doesn't mean that they will sign a contract the moment they're approachable.
- Whether a person is approachable depends on whether you're approaching as their current manager, or as a manager from another team.
- Re-worked feedback system gives much clearer feedback.
- Money offers (wage, bonuses) now don't necessarily are blocked if they're below the minimum. It's possible to give much more in another money offer to make up for the lack in the other offer (with limits).
- There's a minimum number of races now included in contract negotiations. If this number is not achieved through enough races competed (for drivers) or not being set in a role (for staff) then the driver is approachable and can leave straight away. This was also introduced to make all the staff available who are stuck in abandoned teams. The minimum races has remained at 0 for current contracts.
- Persons in the top 100 will have some public skills (on top of the scout and coach reports), with the higher they are the more public.
- Persons now also check up on their contract from time to time. If they feel they're underpaid they will let you know, and this causes a negative feeling impacting their morale/motivation.
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