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At this moment a lot of focus has been going in improving the UI and making the learning step a little smaller for new members. In that light I will be adding content to the help section in the next days, and I will also add new blue tutorial boxes to the pages for new members.
I've also recently decided what gameplay changes should be made, and I will share some information on what changes are coming up. Today I will talk about person contract negotiations changes that are coming up. These changes will be implemented in the game straight away once they're developed and tested. All other gameplay changes that I will talk about in the next few days will only be implemented at a season change.
As discussed in the forum, I will be making changes in the contract negotiations with persons. The biggest change here is that the persons will use their power position much more than with the current system. It will be similar to the sponsor negotiations, where the sponsor knows his power position and use it. It means that if a driver knows he's wanted (or if he still has some time on his contract), he will be much harder to negotiate with. This also allows us to have more flexibility in negotiations. The fact that you're a division 2 team might be a big negative for the highest ranked designer (for example) in the game, but then you might be able to persuade him much more (than the current system) with other interesting options (such as money, good length, good bonus, etc.).
Another feature that will be introduced in person negotiations is minimum number of races. To prevent teams from hiring many drivers, those drivers will now require a minimum number of races that they can do or it will be considered a breach of contract. This also allows other teams to negotiate with drivers who are stuck with an inactive team. This is also true for staff (such as designer, mechanics, ...).
The feedback that a person gives you when negotiating will also be changed, as it's a bit of a mix of feedback right now. It will be channeled more into an overall feedback, but still keeping the information of happiness regarding the salary, bonus, etc.
A final change that is coming up is based on feedback from some new members that I received. It's quite annoying for new members that they have to wait quite some time for new persons to join the team. To improve this, persons will join straight away when they are happy with a contract. This done to reduce the waiting time for members, and to allow them to actually start playing the game.
That's all for the contract changes. The next days I will be releasing more info in regards with staff, development, drivers and sponsor gameplay changes.
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