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Monday when the season update ran there were two issues: the prize money added was not shown in the finances page, and the wrong manager was fired when the objectives were not met. The first one was not a blocker, but the second bug was. On top of that it became apparent that there was a bug (exploit) that allowed people do to multiple presentations at once. This meant that sponsors were very impressed with the team, which is not fair to managers who didn't found out about that bug.
Because of this it was necessary to reset the game back to before the season update, fix the bugs and run it again. Due to bad timing in my personal life (Monday I was moving back to Belgium) it has taken some longer than it usual will, and I apologize for that. I don't intend to move around too much anymore, and I will be focusing on Pitwall a lot from now on so the quality of support provided will improve a lot.
Everything has been rolled back, fixed and the season update has correctly been executed. Because it's Wednesday already we are missing 2 day updates, and 67 hour updates (because 1 was already launched before the season update). These will be caught up in the following pattern:
- 2 day updates: to be launched both in a couple of hours (around the Wed-Thu day update)
- 67 hour updates: as it wouldn't be fair to those who are not online right now, the hour updates will gradually be caught up. I have set up additional hour updates to be run automatically at xx:30 until we've caught up with all of them (in less than 3 days).
Based on some of the feedback that I got from several people, I decided to make some changes to the menu. It has now been removed from the center position, and is now shown on the left completely extended.
This makes it much easier and faster to navigate the game, and also allowed me to save some space both on the top of the header and on the left.
This is the first step in many steps that are to be taken to make the game easier to use. Also I will be updating many graphical elements on the site in order to make it a bit more polished.
The center bar that used to host the menu will now show the live races if there are any. In the future this will otherwise (when there's no live action) show the newspaper entries.
A brand new version of the strategy panel has been released. It should address some of the annoyances with the old strategy panel, namely requiring a refresh for every change.
All of the changes are now automatically saved without requiring a page reload, and you will never have to reload the page for any action. Once you make a change, all the values are automatically reloaded without a refresh.
Another change is that both drivers are combined on each lap, which should make it easier to set your strategy.
On the outsides of each driver (on the left and on the right respectively) panel per lap a gray bar can be seen. These are actually 2 bars that represent the driver orders and engine management (in that order). Changing the driver orders will change the color of the bar, and changing the engine management (depending on the value) will also change the color from red to gray to green.
Finally I'm aware that this new panel makes the race screen longer than before, and I'm working on it to improve that. I will be moving some information around and hide the pitstop details by default to save space. But I felt that this update was already worth replacing the old strategy page which was a thorn in my eye. Any other feedback is always welcome in the comments.
Update: I've now made the page more compact by hiding the pitstop details (as described above).
As the first season is strolling along nicely, I wanted to make a news post that clears up some of the confusion about sponsors. Below are some of the statements I regularly read in the chat, and to which I would like to respond.
Why were there so few sponsors at the start?
Because in the beta simply we didn't need more. I hadn't anticipated on so many teams restarting straight away. Once it became clear, I re-enabled the functionality that allows sponsors to be added to the game (http://www.pitwall.org/my_sponsors_add.php).
The presentation made a too big of a difference!
The presentation does make a bit of a difference, that's correct. But this is only correct for the first season. Because in later seasons the difference between the different tiers in presentation might not be worth the extra money. By that time teams will have a reputation for sponsors already, who will be more interested in teams who have regular good results.
Managers who started earlier had a bigger advantage
This is only very slightly correct. If they started with the exact same settings (commercials assigned, same contract details, exact same commercial skill, exact same commercial level, ...), then this is correct. But I'm pretty sure there hasn't been a single team with the exact same settings.
If a team started negotiating before you, but had a blocking point, then they will have no progress at all. If the started negotiating a week before you with a really bad offer, then you will be able to overtake them quite easily.
Having the best commercial makes no difference
This is not correct. It does make a difference, just not as much as everyone would expect. It's part of the decision of how interested a sponsor is, but it's not all deciding. Otherwise having the best commercial would make you too superiour in the game.
Having the best commercial gives you an advantage, but not an all defining advantage.
The PW1 system was much better
Everyone is allowed to have their own opinion, but in my opinion this system is much better. When I thought of how I wanted to have the new system I thought about the game that I used to play so many times - Grand Prix World. In this game the team who would sign the sponsor first would get the sponsor. This PW2 system is based on that system, but with my own touch (and other extra features).
This new system gives more space for doing things different than your competitors. You can offer a lower amount of money, perhaps offer a better season length, or offer multiple spots to a section 5 sponsor (a section 5 and 4 spot for example). It also keeps the reputation of the team (and its division) in mind, which is something that is quite realistic.
This of course doesn't mean that I'm not open to suggestions. I'm always very open for constructive feedback (in a forum post for example) as I'm sure the current system can still be improved.
It's very annoying that I need to assign commercials first to the deal, and then also assign commercials to the deal
These are two different things. You can assign commercials to a sponsor in order to gain their interest in your team. This is done on the sponsor overview.
But you can also assign commercials to the negotiations. These commercials will negotiate with the sponsor, and will also gain their interest. So if you assign no commercials on the sponsors overview page, then you will still gather their interest.
This system can be used to gain interest in a sponsor, before you (can actually) negotiate with them, and thus give you an advantage once you actually start negotiating.
The sponsorship system is very frustrating, I keep losing sponsors to other teams!
The sponsors system has added another challenge to Pitwall. If you keep losing out on sponsors, then you should think about changing your strategy. Don't go for the highest rated remaining sponsor that has many teams negotiating with them already, but settle for now for a lower sponsor for just the remainder of the season.
Also, you can try to lower the amount of money that the sponsor will pay you, and they will become more interested in you and increase the speed.
It feels like all I'm doing is negotiating with sponsors in PW2
Even though the commercial aspect of a team takes up a lot of time, it's not meant to take up as much time as it does now (or used to in the beginning of the season). This is simply explained by the fact that every single team started without a sponsor, thus creating a bit of a rat race to sign sponsors.
In the next seasons your team will already have sponsors, which will allow you to focus on other things. Unless your team has only sponsor contracts that are expiring the next season (and not have multi season contract deals), you will never have to negotiate for all section spots again.
Are we just going to keep adding sponsor to the game?
Yes and no. Yes, for now we need to keep adding sponsor to the game as the number of teams increases. No, we won't keep adding teams as the functionality that allows everyone to add sponsors has set limits.
The reason for this is that I want it to be a challenge to sign sponsors. It won't be fun if there are 1000 sponsors for 200 spots, because then everyone will end up with the best thing. This game is meant to be challenging and that means that sometimes you will end up having to deal with an unexpected situation, just like it is in real life. There are many ways to change your approach and to be different than other teams.
That being said, there is already functionality built in that allows a sponsor to be signed to multiple teams. It just has never been tested, and I won't activate something like this mid-season. During season 2 I will be testing and improving this functionality, and if approved it should be released for season 3.
I hope this clears up some of the confusion or questions about the sponsors system. I wanted to build a system that was way more challenging than the system in Pitwall 1 where you just had to click a button. This is now more in line with the rest of the game, where changing your strategy or having a superiour strategy can give you a competitive advantage.
If you have any more questions, please ask them in the comments of this news post, or in the chat as is always recommended.
As we need to have full divisions as much as possible, I've had to move a lot of division 3 teams to division 2. Therefore it's possible that your division has been changed. I've forced a log out for everyone, so that the right division shows up.
I've also temporarily allowed new teams to join in a division higher than the lowest division (division 2 in this case) so that we can get a full division 2. At this moment there are still two spots available.
The session events have been generated and I've disabled the testing page for the coming two hours. The hour/day/week/season update are all set, so we are good to go. I'll update this news post once the updates have been enabled.
Update: The updates have now been activated. Happy launch day everyone!
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