Confirmed changes (already live on beta):
* Scouting, FIXED: Error message when too few points is now readable.
* Team, NEW: Automation
* Team, NEW: Automation is automatically activated if a member is 2 weeks inactive.
* Team, NEW: Bot teams will automatically sign a (normal) contract with one of the supplier options.
* Rulebook, CHANGED: Development announced rules are no longer visible in the rulebook.
* Team, NEW: Best compounds can be calculated for the week (or remainder of the week).
* Cars, NEW: Bulk order advised compounds.
* Session, FIXED: The testing or qualification page would not load when there was no car created.
* Session, CHANGED: Auto qualifying is now in risk a lot and the highest engine mode.
* Session, NEW: Teams can automatically do testing.
* Session, CHANGED: Teams will only auto qualify if the auto qualify automation setting is enabled.
* Session, NEW: Teams will only automatically set a strategy if the auto strategy setting is enabled.
* Standings, NEW: Old teams will automatically join a division that has less than 8 teams. The manager will always be dismissed so that the team is available to take over.
* Team, NEW: Teams without a manager will sign a supplier contract.
* Person, CHANGED: Person negotiations speed optimizations.
* Person, FIXED: Person negotiations team id would not always be set to the correct team.
* Person, NEW: Teams can automatically set roles for its persons.
* Person, NEW: Teams can automatically sign persons.
* Development, NEW: Teams can automatically research and develop parts.
* Production, NEW: Teams can automatically create parts. By default it will try to create 3 parts for each of the latest designs.
* Sponsors, NEW: Teams can automatically start negotiations and try to sign a sponsor. In automation a random sponsor of the top 2 quality levels will be approached.
* General, FIXED: Person portraits and flags no longer have a dotted (link) line.
* Scouting, NEW: Added link to recent reports in the top section.
* Scouting, CHANGED: Before the report stopped generating progress from 3 seasons on, this has been changed to 5 seasons.
* Scouting, FIXED: Scouting reports would always be set as older than 3 seasons.
* Scouting, CHANGED: Scout report grading system removed, replaced by actual values.
* Scouting, NEW: Driver and staff tabs are now showing ranked by the rating or the potential of the person.
* Scouting, CHANGED: Information shown on the Recent tab is now more relevant to the user.
* Scouting, NEW: Academy
* Scouting, NEW: Each week each team gets the option to promote someone from the Academy for free. This person will be known for 100% for each relevant skill. The better the academy rating of your team, the better the chance you can score a good "pull".
* Scouting, NEW: All tabs now allow to immediately generate a scout report.
* Scouting, NEW: The shortlist is now also shown in the scouting center.
* Person, NEW: The shortlist button has been added to the contract tab on the person page.
* Scouting, NEW: A bookmark icon allows users to add persons to the shortlist from the knowledge pages.
* Scouting, NEW: Automated scout reports when the maximum number of points is reached.
* Scouting, NEW: Each job type can be enabled or disabled for automated reports.
* Desk, FIXED: Layout issue in testing only weeks.
* Person, CHANGED: Only persons who are "driver" can be signed as a guest driver.
* Person, CHANGED: Persons who have retired can no longer be approached from the person contract page.
* Person, CHANGED: Persons who have retired should no longer start a negotiations session.
* Person, FIXED: In negotiations with a person without a rank, there would be a non-numerical error.
* Person, CHANGED: The negotiation incentive tick will always be a cross if the person has decided to retire.
* Person, CHANGED: The job type of a person in negotiations is fixed to his prefered job. It's no longer possible to offer persons different roles to their prefered role.
* Person, NEW: Negotiations page now also shows how many teams are negotiating with a person.
* Person, NEW: Teams who are negotiating with a person are now shown on the person negotiations page. Depending on the persons' preference, he will share a full top ranking, only who is in the top 3, or will share nothing at all.
* Person, NEW: Supporters can quickly set a preset value of minimum, average or maximum.
* Person, NEW: If there are not enough points to offer a contract in the negotiations page, then this is highlighted in a message below the offer contract button.
* Development, NEW: Potential design team rating is now also shown, which will help to get an idea which direction the actual value will go.
* Development, FIXED: Fixed a few bugs in the rating display in case there were no or almost no known concepts.
* Person, CHANGED: Experienced drivers and staff who are generated have a higher "lowest" value.
* General, CHANGED: Replaced Hotjar by Clarity.
* Facilities, FIXED: Costs are now correctly deducted again.
* Staff, NEW: Training. Each week each team can train 1 staff member. Whether the rating is improved depends on the motivation. A rating can improve from 0 to 5.
* Negotiations, CHANGED: Person rank shown behind person type.
* Person, CHANGED: Removed allow to talk clause.
* Person, NEW: Buy out clause. The buy out clause is the seasonal salary multiplied by either: 0 (no buy out), 0.25 (low), 1 (medium), 2.5 (high), 5 (extreme). A person may not want to agree with an offered buy out clause, and this could be a reason to block negotiations. How high the buy out needs to be for the person depends on his loyalty, power position, but mostly on his ambitious character rating. The more ambitious, the more likely he will want a low buy out. The pay out only needs to be paid if the start season is before or on the last season of the person's current team contract.
* Person, FIXED: In negotiations the reminder message would be shown as many times as there were teams negotiating.
* Person, FIXED: When the rest of the offer is not enough to circumvent a block, then the total progress is also set to 0%. Before only the sub total was set to 0%, but this had no effect.
* Person, NEW: The current week is now taken into account in generating whether someone wants to talk about a new contract. The idea is that by week 10 everyone has had the chance to think about it, unlike in the current system which is a fixed limit.
* Person, NEW: Ask to negotiate contract. Depending on the motivation of the person, this may be successful. The better the motivation, the more chance for the current team. The lower the motivation, the more chance for other teams.
* Person, FIXED: It could be that a person changes his mind on approachable, while this was not intended.
* Person, NEW: Added some explanations to some of the contract options.
* Person, NEW: Search tab on the job market now shows the motivation for persons who are not yet approachable.
* Person, CHANGED: Decision date is now more prominently shown.
* Person, FIXED: Unassigned persons were not recognized as being unassigned and therefore did not get the morale penalty.
* Person, FIXED: Only drivers now benefit from the resting stat in the morale calculation.
* Person, CHANGED: Morale modifiers visually changed so that they make more sense.
* Person, CHANGED: Morale changes are now visible to everyone, and not just the current team.
* Person, CHANGED: Morale team discipline now takes the professionalism into account. Very professional persons will expect a high team discipline, while non professionals will expect a low team discipline.