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Frank, not sure I explained clearly.
The 'concepts found' number increases. Thats OK.
It goes up 1,2,3 to 4.
But the 'remaining concepts' stays at 4.
This suggests there are STILL 4 remaining. It's a wording issue as it implies there are MORE to find.
Should be worded as 'total concepts' or similar to make it clear the limit has been met. That, or big red bold text or yellow cell fill like before so we know to stop.
Under concepts, why does the current and next season projection show numerical percentages and the two seasons beyond that have a 1-10 rated named level ie, awful?
That depends on the concepts knowledge of your designers. And there is maximum to it, I believe it is actually 2 seasons of a rating, followed by a label such as awful. I don't want to show everything from the get go, so over time the actual rating of those later seasons will become clear. Otherwise everything would be clear from the start.On the development page it looks like the 'levels improved' data isn't showing. I'm on the 3rd iteration of a part, 2nd on another and every part is still empty on that table.
I'd like to think its gone up at least 1 percent on at least one part, which equates to the green +1 etc levels on the focus.
Definitely not updating on the overview and as older iterations just vanish theres no real idea of how much we have progresses from the first concept.
Weight remains constant throughout multiple concept iterations.
Even with a +2 level gsin on weight focus the new parts have the SAME weight as before. That seem like a bug.
If you make zero level gains (ie, yellow zero) or negative (red - 1 etc) you can't simply make an older better iterated part. Its long winded to have to test that crap part to 100% knowing already its worse. There should be a penalty hit to bypass a bad part and skip testing otherwise this is just a pointless waste of time to have to drive 100s laps just to be able to move to a new revision.
New system, fine. But its a flaw.
Maybe this is where a wind tunnel feature button could be used. It allows you to immediately start the next iteration but is very expensive or uses mech points? Or allow teams to use the design bypass feature max. 3 times a season? You get no gain in level, just an instant start to the next iteration.
Workaround loophole is that you could just make 4 or more of every part, 2 to use, 2+ spare to mount if the new iteration fails.
Insights on things like fastest sector times on the session page are always incorrect. Not sure where the data is pulled or if delayed but its not what the current classification shows.
I'll check it out.Not sure fine tune in development does anything. Multiple focus hits and the value remains the same at 'high'. Should show a decrease.
It's probably decreasing but since it's behind a label you don't see it decreasing enough (probably).Suggestion to add default prefix or suffix to car part names based on iteration number.
Good suggestion, I'll keep it in mind.Error
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