I love those ideas !
*Reduce (half?) the number of sponsors, hide them by default from teams and get commercial managers to come up with possible deals. This is similar to how it was in PW1.
But, I wanted to hear your thoughts on the sponsorship system. What do you think would be a fun, competitive system?
Do it man, that's lit, just make it possible to everyone seing all sponsors (number, deals, requirements ?) at any moment even if it's the commercial that comes with offers. Nobody wants conspiracy duh
* Reduce number of sponsor slots -
Perfect, only 1 spot per section like I do... eventually instead of having multiple spots per section... make more sections
* Create a specialisation for an extra section X (tbd, not 1 or 2) slot. Or do this by skills of commercials?
I'm fine with that new specialisation but based on skills it's chaotic for me, not stable and not realistic too
* Remove sponsor relations since it's not maintainable. To be replaced by a general sponsor happiness stat. There will be 3-5 type of sponsor stats, so that sponsors can fit into a certain type of company type. Ranging from Classy (Mercedes, McLaren, Ferrari), to youthful and rebellious (Red Bull, HAAS, ...). This will allow us to make more choices on how to position your team marketing wise, and will make that interesting in regards to which sponsors are interested. Moving from one type to the other will cost commercial points and will take some time.
I like the point system, needs to be tweaked better (cooldowns etc) but it kinda replicates the fact that in a single day you can't go throught the paddock and discull with ALL sponsors. Step by steps, keep those relations.
Are you trying to destroy that points system ? I don't like the fact you use points just to say "Hey, I'm a fun team, come RedBull" or "Hey I'm a serious team, come Classy sponsor"... Discipline of the team and other stats can already play that role and evolves over time
* Drivers get a marketability stat which is an extra influence into a certain company type that is mentioned above.
Yeah but don't make it a driver-only stat... instead just do team's average caracter
* Sponsors will be more based on bonusses and not necessarily a fixed amount that is paid out.
100% OK with that, must-have
* A minimum requirement of certain objectives or the agreement is cancelled?
If sponsor relation management is still about points don't do it, just stick to missed races
* Sponsors that go bankrupt or don't pay.
Not against not for, we need to add some instability and Sponsors could even go in Shares market and it changes their "Financial wealth" somehow ?
* Remove fans price and replace by merchandise or something.
To my mind fans should pay not once in a lifetime but on a week/season basis, but in that cases fans is not more a number that keeps growing but well depends on many factor such as performance and marketing thus fluctuating a lot
*I would like a script that shuffles the sponsor values - so the top sponsors get newly rated every x seasons and change based on the sector - e.g. the finance sector has a crisis and the sponsor activity is cut down, maybe even reduce the level from title sponsor to level 4 or lower - best with some text to make this changes appear less random.
this should be long term because it affects planning of finances.
Yeah, just put sponsors in Shares market ya know
*ad drivers (or even staff) marketability: that one should be related to success in their career. And for example to their success in junior categories as well, as they'll create hype around them. And then it can all be combined into one "team marketability" stat depending on which drivers are assgined in the #1, #2 spot (and maybe additionally top designers, mechanics, but drivers would be fine for the beginning). And marketability should not only be determined by success. An obvious trait would be charisma to me, but also ambition and professionalism could play a part.
yeah it should be common to the team, just an easy system, I don't like the fact to create exceptions you know like for "Driver#1 only" ; IFS doesn't look good in a program to me
*ad how to sign sponsors: I like the idea of reduced sponsors, but more importantly reduced slots. I want to send my commercials on a mission to a) improve relations (or whatever, just socialize, that should improve the future conditions/amount of sponsors they can find) OR b) look for a deal. Thats when the commercial gets sent away to talk to sponsors - and returns some time (f.e. a random range of 3 to 5 days) later with a message like "we've got an offer from sponsor A for our engine cover, they'd pay us 500k for 15 weeks. And we have sponsor B that offers 450k for 25 weeks.
You can then either sign that sponsor - or you can tell your commercial to search for better deals or you can tell your commercial to try to improve one of the deals - with the risk of the sponsor signing with another team or the commercial being too aggressive and the sponsor straight up cancelling negotiations.
Either remove put only 1 spot per section (and more sections) or make things such as increase interest and things like that common to all sponsors in same section (but make it longer to increase as a downside). So even if we cancel negotiation, a backup is possible with others
*ad bankruptcy: yes, please. But with the chance of the teams cancelling the sponsor immediately.
Logical if implemented
*I dont know if its possible, but: would it be possible to implement a certain sponsor balance (like for teams, but for sponsors) - and the sponsor itself gets simulated, maybe also to real life comapnies via stock market shares (of course just the real numbers that get updated every day, but no real company names). So if a reallife company does bad, the sponsor does bad and if its in the red it cant pay teams - or cancelles (for a fee) the sponsorship all by themselfes. Sponsors would need some income in return - that could be linked to the teams success, which connects to the next point:
Yeah put it in PW Shares so that a manager can speculate on it too and make it feel for real than RNG
*min requirement: we already have the min races clause. thats a great start. additionally (when the commercial negotiates, see above) you can set some goals: a podium, a win, or 100 points this season or whatever. that can sweeten the deal, improve condition like income or length - but the sponsor has the right to cancel the contract without a fee if the goals are not met.
the connection to above: if the team raches the objectives, the sponsor will make money and thus not go bankrupt. (unless the stock market crashes
)
I feel all this harsh, could be added later if new system works well
*remove fan prize - also yes. you should still be able to make some decisions like: cheap or expensive products, ect (maybe also linked with team image) - which attracts a certain kind of fanbase. Also, here I'd like a real fanbase that gets simulated. When a team joins they'll have a certain fanbase (100 people, idk) that buy stuff. once you get more successful, you can attract fans from other teams that will now buy stuff from your team instead of the other team. also, there should be a "global fans" stat that determines how many fans there are available globally - that can go up with exciting races (wet, different winners, close championship battles, close relegation battles (points and pace wise) and down (pure dominance of one driver, or one team).
As a contest, let's all put 99M fee !
*While I'm at it: I'd like a small change on price money: add a TV revenue that gets determined for lets say 3 seasons. The price money is then based on TV revenue - fixed income for every team, no matter which position they finish in - 5 million - and some heavy success fee - so it makes sense for teams not to abandon development in week 2.
Maybe even base the success fee on points. 1 point = x money. Thus a DNF hurts. Or abandoning development hurts.
Do we really need new sources of income, first we need more ways to spend money, now it only goes into driver's salary inflation wich is an issue. Besides, yeah you can argue div1 is more cost blablabla but its another way to add inequalities
*Please, more easy sponsors, 3 weeks and i don't have anything! Sponsors for rookies or another thing too. I suggest instant signed rookie deals for newcomers. For a season and not every section, just something to make the start a bit easier.
Make suppliers and sponsors easy first season, can be every section whatever