I'm aware that the current dropping system is not perfect, but then I have a few points that I would like to make.
First of all, this is not a problem more of a statement. But if your part dropped a level, then it didn't just lose value this time, it loses value all the time. It just lost an amount of value then that caused it to drop below another level. Will it have a great impact on the speed? Not so more than it would when the level wouldn't have had dropped and when it just reduced by the same amount (but it wouldn't end up on a lower level). If that makes sense? Imagine you have 100, and you drop from 93 to 92 the difference is the same then when you drop from 90 to 89.
Now, I had intended earlier this week to create a system that drops all parts that are rated below the newly created part. But there are issues with that:
* First of: how much do you drop it? The difference between the new better part and the older better part?
* Do you keep the steady drop as we have it today? Or do you allow the teams who have a superb part to just keep sitting on it until someone develops something new?
* What do you do with average parts? This will lead to top parts getting almost no drop, and average parts to get a whole lot of drops. Hence the average parts will drop a lot faster than the top parts, leading to cost savings for top teams.
Not sure if everyone has spotted it in the changelog, but for now parts have a different drop rate (whereas the rate has not increased, only decreased for parts like chassis etc.).
Regarding keeping plans per season, the problem with that is that I want to make it realistic as well. Mercedes has had a huge advantage, they shouldn't be relegated to a bottom team the next year. The advantage should carry over a bit. I need to check the code, but a way of making sure that teams don't keep this advantage too much is by allowing more freedom the next year via the rules. If teams base on a successful plan that is using the previous more strict rules, then the potential will never be as high as when they just created a new plan. That was the plan (pun intended), not sure if it's working all that correctly if people haven't noticed it so far. Perhaps I should just disallow it to base on a plan that had "looser" restrictions than the new season you're creating it for allows.
February 17, 2016 09:52 pm