I'm in favor of the drop for changed regulations, but that would require a split of the research into current season research and next season research. Because if I only reset the research level at week 1, then everyone already has developed parts (and magically forgot how to create them).
Splitting it up would result in a situation like this: on week 1 the game calculates the research level based on the current research level, and depending on how much it changes the drop off from the current research level is bigger/smaller. I could also set a multiplier so high so that when the change is significant enough you could have your research level reset to Terrible (but that would be the case for everyone then).
This would mean that people have to think about when they start research on their levels for next year, but also that the levels need to be maintained through the year as they are copied on week 1 but are independent from each other from that moment on.
February 18, 2016 03:38 pm