The PW1.0 Model had it's flaws though in that the game was won by whoever did the most developing and continued to develop, trying to catch the top teams (which is what i was building up to) took forever. If you were at the top in PW1.0 then you could easily stay there...
I like that the current system puts an element of the unknown into each season, you may have a Superb head designer and a Superb design team but they can still get their designs wrong and you may ed up with not the best car. That wasnt possible in the old game and it got boring, now each season i can look forward to perhaps having a good car and if not the challenges of completing with a crap car, much more fun
