In order to be able to exploit the strengths of the game and work on the weaknesses, it is best to know what is the best part of the game to push it more to users, including in the beginner's guide and all around.
So the question is, What do you like about Pitwall the most?
Cool idea for a post! For me i like the story it creates. It's a complex enough model that you're not the exact same speed every week and watching that play out over a season to create a story of fighting for survival at the back end of the grid, or a close title fight is really fun. This is my second season in division 2.2 and it's brutally close but watching it unfold has been really interesting.
Strengths: - Realism (but there is a risk that focusing too much on this could upset the balance of game mechanics and competitiveness between players).
- Roleplaying and the ability to create potential rivalry between teams (fake or real) using press releases. At least one press release per week should be free to encourage engagement.
- Huge unexpressed potential: The game has the basis to be deeper and more complex in a positive way, but unfortunately, the current state is like a beta version of what the game could be. For example, I would like to see a more complex tyre behaviour with more variables involved to increase strategic variability, as well as the ability to hire and manage a larger workforce to perform certain tasks, and to micromanage and optimise things, and so on.
- No time-consuming for casual gamers: 30 minutes per week is enough to play, but if you want to succeed, you have to put in the effort to test and understand the game.
Weaknesses: - I love following live races, but players who participate in live races have an advantage over offline players, which could discourage new players from staying.
Maybe a solution where players can make some decisions before the race would be more interesting for many people, with options such as "If X happens during the race, do Y".