#7 by Dan 'Ross Brawn... Mills
Basically what this system does is only lets you have superb parts for x amount of weeks before being reduced. I do see the logic, but think an end of season drop would be better than mid season constant dropping, it's hard enough as it is to develop good parts and keep up with a fixed end result, let alone a goal that moves!
It's easier for the top teams to get the stats to the top after a few weeks and then they don't need to do anything to keep it there until they plan for next season. This system restricts the top teams a lot more than the lower teams.
#9 by Tom Bagley
@ Adam. interestingly I have had some very low value parts drop from Unsure to Bad, given how bad it is im surprised there has been a drop...
That's 1 stat drop for a part that was rated 5/10. Frank said you could drop 2 stats so that isn't too much of a surprise. Besides, your unsure rating could be at the lower end and now you are at the upper end of bad.
#10 by Dan 'Ross Brawn... Mills
Why was it changed from the old Pitwall when parts were relative to those in your Division?
It was always relative to the best in the game. The division one was just to show where you were in comparison but the full calculations were always taken from the overall rating. Plus with this system, those at the top never saw improvements and you just sat at about the same level as it was always hard for teams to close up and overtake towards the end. Plus this system is more detailed in what you want your parts to do. In PW1, you just hit evo or revo.
#10 by Dan 'Ross Brawn... Mills
Would it not be an idea then to have, say, a mystery rolling system where one year the diffuser is the most vital part; the next year the Airbox; then the wings etc?
That is sort of covered in the rule changes each season.